Games
Explore How Online Game Servers Keep Many Players in Sync
Picture forty players in an online game, spread across three continents, all looking at the same capture point.
Back-end and infrastructure writer, page 5 of 5
Kofi spent years keeping APIs and game servers alive through traffic spikes and the occasional bad deploy. He covers back-end design, scaling and networking, with a preference for boring systems that do not page anyone at night.
Games
Picture forty players in an online game, spread across three continents, all looking at the same capture point.
Back-End
The best compliment an API can get is silence. Nobody files a ticket, nobody asks in the shared channel what a field means, and...